Important Dates & Resources

Project Brief

Project Launchw/c 5th Oct 2026
Formative Feedbackw/c 2nd Nov 2026
Target Completion—
Summative Feedbackw/c 9th Nov 2026

This week, you will use your Pokémon and Digimon research to begin designing your own original creature. You will explore different ideas through sketching before developing two versions of your character: its original form and its transformed form.

  • Pokémon and Digimon Character Sketching
  • Teams

In Lesson Tasks

Character Sketching

The focus is on creativity, experimentation and character design. Your sketches do not need to be perfect or fully coloured.

Task 1 – Exploring Ideas (20 minutes)

Start by creating two quick sketches of different creature ideas.

Think about:

  • Body shapes, proportions and anatomy.
  • Unique features such as wings, horns, tails or claws.
  • How your creature could evolve or transform.

Choose the idea you find most interesting to develop further.

Task 2 – Original Character (40 minutes)

Develop a larger, more detailed sketch of your chosen creature in its original form.

Consider its personality, body structure and recognisable features.

You can use your Pokémon and Digimon research for inspiration, but your character must be original.

Task 3 – Transformed Character (40 minutes)

Now sketch the evolved or transformed version of your creature.

Think about how its appearance could change:

  • Will it become bigger, smaller or change shape?
  • Will it develop new features or lose existing ones?
  • Which features will remain recognisable?

Place both designs side by side to compare their differences.

Final Review (20 minutes)

Add brief annotations explaining the changes between your two character forms.

Photograph or scan your sketches and upload them to your project blog.

Submission

By the end of the lesson, you should have:

  • Two initial creature ideas.
  • One developed sketch of your original creature.
  • One sketch showing its transformed form.
  • Brief annotations explaining the changes.

Next Week: You will use these sketches to develop your frame-by-frame morphing animation.

This week, you will explore Making & Unmaking through character transformations in Pokémon and Digimon. You will investigate how characters change their appearance through evolution and how animation techniques are used to communicate these transformations. Your research will help you understand morphing and prepare you to create your own transformation animation.

  • Pokémon and Digimon Research
  • Teams

In Lesson Tasks

Over the next three weeks, you will explore Making & Unmaking through character design and morphing animation. Inspired by Pokémon and Digimon, you will investigate how creatures evolve and transform, then design your own original character with two different forms. Finally, you will bring your character to life using frame-by-frame animation, creating a smooth transformation from one form into another.

1. Research and Analysis

Examine Pokémon and Digimon evolution sequences, identifying how proportions, silhouettes, anatomy and visual effects change.

2. Character Design

Create an original creature with two contrasting forms. Explain why its appearance changes and which features remain recognisable.

3. Morphing Animation

Draw key poses and intermediate frames to demonstrate an actual change of shape, rather than simply fading between two illustrations.

4. Final Transformation

Produce a short 2–4-second animation, experimenting with timing, exaggeration, anticipation and optional transformation effects.

1. Research and Analysis

In this task, you will investigate how Pokémon and Digimon use evolution and transformation in animation. You will research both franchises, explore how their characters change and compare their approaches to Making & Unmaking.

Task 1 – Pokémon Research

Choose one Pokémon evolution line and investigate its different stages.

  1. Include images of each evolution stage, showing how the Pokémon develops from its original to its final form.
  2. Analyse how its shape, size, colours, proportions and physical features change.
  3. Find and include at least one animated GIF showing a Pokémon evolution taking place.
  4. Explain how the transformation is animated, including any special effects used.

Task 2 – Digimon Research

Choose one Digimon evolution line and investigate its different stages.

  1. Include images of each evolution stage, showing how the Digimon develops from its original to its final form.
  2. Analyse how its anatomy, size, colours, proportions and physical features change.
  3. Find and include at least one animated GIF showing a Digimon transformation taking place.
  4. Explain how the transformation is animated, including any special effects used.

Task 3 – Compare and Evaluate

Compare Pokémon and Digimon by answering the following questions:

  1. What are the main similarities and differences between their evolutions?
  2. Which franchise has the most interesting transformations, and why?
  3. How do these transformations relate to Making & Unmaking?
  4. What ideas could inspire your own morphing animation?

Submission

Upload your research to the Animation section of your project blog, including:

  • Images showing the different evolution stages of both characters.
  • At least two animated GIFs: one Pokémon transformation and one Digimon transformation.
  • Your written analysis and comparison.
  • Links to your research sources.

Remember: Don’t just describe the characters. Explain how their designs change and how animation is used to bring their transformations to life.

This week, you will explore the theme Making & Unmaking by creating a visual mind map on Milanote. You will use images, keywords, artists, materials, techniques and connections to investigate different meanings of the theme and begin identifying ideas that could inspire your own artwork.

  • Making & Unmaking Visual Mind Map
  • Teams

In Lesson Tasks

Task 2: Create a Visual Mind Map on Milanote – Exploring ‘Making & Unmaking’

Objective

Create a visual mind map on Milanote to explore the Project 1 theme Making & Unmaking.

Your board should combine keywords, short explanations, images, artists, materials, techniques and connections between ideas. The aim is to help you discover different directions you could explore later in the project.


Instructions

  1. Open Milanote

    • Go to Milanote.com and log in or create a free account.
    • Create a new blank board.
    • Title your board: Making & Unmaking – Visual Mind Map.
    • Double click on that board to open it.

  2. Start with the main theme

    • Place MAKING & UNMAKING note in the centre of your board.
    • Underneath, add a simple explanation in your own words of what you think the theme could mean.

  3. Create different branches
    Add different ideas around the main theme. You could explore:


    Making / Creating – building, constructing, assembling, producing
    Unmaking / Destruction – breaking, cutting, tearing, dismantling, removing
    Transformation – changing something into something new
    Repair and Restoration – fixing, rebuilding, mending
    Materials – paper, fabric, clay, wood, plastic, digital materials
    Growth and Decay – nature, ageing, erosion, decomposition
    Memory and Traces – marks, remains, fragments, things left behind
    Recycling and Reuse – turning old materials into something new
    Process – how an artwork changes while it is being made
    Technology and Digital Unmaking – glitch, distortion, deleting, editing and manipulating images

    You do not need to use every suggestion. Add your own ideas too.

  4. Develop each branch

    Do not just write one word. Add smaller ideas around each section.Think about questions such as:
    • What could be made?
    • How could something be unmade?
    • Can destroying something actually create something new?
    • What happens when something is cut, broken, erased or changed?
    • Can something damaged be repaired?
    • What materials could you experiment with?
    • What techniques could communicate this idea?
    • What artists or designers could relate to it?

  5. Add techniques and experiments

    Include practical ideas you could potentially try, such as:

    Collage – tearing – cutting – layering – stitching – weaving – painting over– erasing – sanding – breaking – rebuilding –photography – digital distortion – glitch – repetition – scanning – manipulating images


  6. Use lots of visuals

    This should be a visual research board, not a page of writing. Add:

    Artwork – Photography – Textures – Objects – Materials – Colours – Artist references
    Interesting examples of making, breaking, repairing or transforming

    Try to have an image beside most of your main ideas.


  7. Show the connections

    This is important. Use arrows and lines to connect ideas that relate to each other.

    For example:

    Destruction → Transformation
    Damage → Repair → Making
    Nature → Decay → Unmaking
    Old materials → Recycling → New artwork
    Technology → Glitch → Distortion

    Some ideas should connect to more than one section. Your board should look like a network of ideas rather than separate boxes.

  8. Final check

    Before submitting, make sure your board has:
    • Making & Unmaking clearly in the centre
    • At least 8 main branches
    • Short explanations and keywords
    • Plenty of images
    • Materials and techniques you could experiment with
    • Artist/artwork ideas to investigate
    • Arrows connecting related ideas
    • At least 3 connections between different branches
    • Your own ideas, not only the examples given above

The finished board should help you answer the question: “What could Making & Unmaking mean for my own artwork?”