PROJECT ONE MAKING & UNMAKING

Important Dates & Resources

Project Brief

Project Launchw/c 5th Oct 2026
Formative Feedbackw/c 2nd Nov 2026
Target Completion—
Summative Feedbackw/c 9th Nov 2026

WEEK 7- WC/12th Oct

  • Clarify your roles within the group- 10mins
  • Complete a game concept sheet in Groups-30mins
  • Decide on a visual style for the game (suggestions below). Add to your concept sheet
  • In your group, Draw a plan and Isometric of your game environment. 2 x drawings.
  • In your group, Decide on a Purpose, Obstacle and route…journey through the game.
  • In your group, decide & select basic materials (materials list below) to develop the Making and Unmaking board game
  • Record all work and post to your 3D page
  • Teams Remote Task- Week 7

Research Opportunities

Photosynthesis- A Eco-conscious game where players grow trees, manage light and eventually remove mature trees to score points.

Labyrinth- A maze with movable sections, allowing players to change routes and access new areas.

Blokus- Players place geometric pieces on a shared board, competing for space and restricting opponents’ future moves.

Terror in Meeple City– A model city containing structures that players can knock down or dismantle.

The Player’s POV

Extend the above sheet with thumbnail sketches if necessary

Suggested visual style for your game…

Deserted Landscape; Cyberpunk; Post-apocalytical; Fantasy; Ancient; Graphic Novel; Surreal; Geometric

Decide on materials to sketch model your environment.  Sketch models are quick physical models used to illustrate an idea or concept. 

Manufactured Wood; Balsawood; Styrofoam; Wire; Clear Plastic; Corrugated Card; Modelling Clay; Aluminium Foil; (b/w) Foamboard; Mesh

Consider the flexibility of your game- the board itself doesn’t have to be fixed

Further considerations for your game…

  • The use of cards and/or token (player(s) symbol) 
  • Extra and additional physical resources (tools, weapons, building material)
  • Modular sections of Architecture (parts you take down and reconstruct into something else)
  • Movable or changeable landscape

WEEK 6 – WC/5TH OCT

  • Research Task- Artists Visual Research (Digital) or
  • 4-5 slide PowerPoint
  • Establish your groups, and the possibility of a group leader
  • Write a paragraph on your roles
  • Research 1 (digital or physical) environment constructing/deconstructing game- making sure you have research something different from the other people in your group. 
  • Teams Task- Week 6

Please note your workshop in 3D is supporting but separate to the work you are doing with Charlie/ Arsalan

3D workshop → physical game prototype → playtesting → game development proposal

You should work in groups of 4, with each student taking on 2 roles through the workshop. 

Student 1Student 2Student 3Student 4
Researcher & BrandingGame Designer (initial ideas)3D Modeller (physical)Asset Designer
Gameplay Designer (rules)TesterGame Designer (mechanics)Modifier/developer

Artist Research

Each student should start the process by investigating 2 of the following Artists

Gordon Matta-Clark

Cornelia Parker

Tadashi Kawamata

  • What are they making?
  • What are they unmaking?
  • What materials do they use?
  • What changes when something is removed?
  • How does the audience interact with the work?
  • Could their ideas become a game mechanic?

Investigate the range of work artists have made-not just one thing!

Research Presentation

Create a Digital Visual Research Page profiling each Artist, their making and unmaking, and the possible game mechanic that could be created inspired from the artist’s works.

or

Present as a 4-5 Slide Powerpoint answering the above questions.

Following your Visual Research Page/ PowerPoint, you should start discussing in your groups. Maturely Identify the roles that best suit your current personal skills.I have hinted at who might lead each group in bold

Group 1Group 2Group 3Group 4Group 5
MaxFinn YuriYelyDavid
AidenTristanAdrianChiracOliwier
IbrahimSammyJonathanHarmanAriyan
RidaKathrynJackDenysKai
Callum